Friday, September 4, 2015

Nurgle Rotbringers

Five makes 'em legal!

Though 'legal' is a very loose term in Age of Sigmar. The only restriction for most units is a minimum unit size, though I would have no problem with people truly fielding whatever they like. For example, for daemons we house ruled the minimum size for troop-type units (Plaguebearers, Bloodletters, etc.) to be their power's sacred number rather than ten, though they can't field standards or musicians unless they are at least ten models strong.

More horror on the way - I am perversely enjoying painting these tortured models.

Wednesday, September 2, 2015

Nurgle Rotbringers


This guy has the symbol stapled into his belly... truly frightening!

Monday, August 31, 2015

Nurgle Rotbringers

Here the guy destined to be the champion of the unit, I think...

The antlers were a nice departure from the typical horns most Chaos models sprout. I am also digging the contrast between the soft, fleshy skin and the hard edges of the armour.

Friday, August 28, 2015

Nurgle Rotbringers

Then there were two...

I love the spider arms! Working with these models, it has occurred to me that they would make awesome Chaos Terminators for Warhammer 40k with the addition of combi-bolters and chainfists. I may need to play around with that idea in the future...

Wednesday, August 26, 2015

Nurgle Rotbringers

I have been a fan of Nurgle models since the dark ages of Warhammer and my new Oldschool collection reflects an attempt to rebuild my original army, given away long ago. When the End of Times campaign was going on, I was absolutely floored by the Putrid Blightking models. Each model was a hero, crowded with layers of detail and oozing character (literally, as is often the case with minions of Nurgle), much like the old school models.

I bought two boxes when they were released, but held off actually building them because even then the rumors of the future and round bases were beginning to swirl. I actually bought the Maggoth rider kit and two boxes of Plaguebearers to add several boxes of beastmen I already had. It was difficult to field these units as a single army back then, but I was just collecting models I liked. In Age of Sigmar, these models are not only legal in a single force (nothing is illegal in AoS), but are featured together in photos in the latest supplement, Quest for Ghal Maraz.

With the publication of Age of Sigmar and my desire to paint something new, I decided it was time...

Rawr! Now that is a follower of Grandfather Nurgle! I'm not sure if the base is finished because I can't decide if I want to add withered grass or leave them rocky to better fit in with different terrain types. I am planning on a unit of ten of these monsters and I will probably end up getting a third box so I can have two units of seven (Nurgle's sacred number) with standards and musicians. I am spoiled for choices of commanders - Morbidex Twiceborn, the Lord of Plagues, Gutrot Spume... hell, I may even go ahead and get the Glottkin!

Anyway, lots more vileness on the way, though I do also plan on painting some of the new Stormcast Eternals as well...

Sunday, August 23, 2015

Age of Sigmar

I know there is lots of controversy surrounding Games Workshops destruction of the Old World and the new streamlined rules Warhammer: Age of Sigmar. You can find all about the nerdrage with a quick google search. I happen to love the new rules and I've played more games of Age of Sigmar in the last few months than I played of the last three or four editions combined.

The reasons I like the new direction?

1. Streamlined Rules - The rule set is four pages long and it is free (get 'em here). You may or may not know that I am the author of Donnybrook, which has it's roots in a one page game that I've used for everything from Fantasy to historicals up through the 19th century. Simple rules does not necessarily mean a simple game. The detail comes from the special rules that are granted to each character and unit in the game. It is also easy to house rule a simple game - I don't play competitively so it is quick work for my friends and I to agree on changes we feel makes the game more like what we want. I'll look at our house rules in a future post and no I don't feel cheated by GW for 'having to do their work for them'. We normally house rule ALL of our games - it just easier with Age of Sigmar.

2. You Can Use Your Existing Army - In fact ALL of my games so far have been with my 3rd edition Oldhammer armies! Warscrolls (rules for characters and units) of the 8th edition characters and units are also available free (same link as the rules above). New units will include the rules you need to use them. Also now your army is pretty much anything you want it to be. There are broad categories for organization purposes - Order, Chaos, Death, and Destruction, but you are not even limited to those. You will find you have more synergy between elements if you stick to those, but if you want a unit of Undead allied with your Skaven just because you felt like painting some skeletons, go for it!

3. No Points - Yep. As I said above, your army is what you want. But how do you balance games? With scenarios - historical wargamers have been doing this forever. Can you end up with some one-sided battles? Sure, but again, I play with friends. If you make any sort of effort to field forces that 'look right' the games seem pretty close. Yes, there is nothing to stop you from putting down eight Bloodthirsters and claiming it's a fluffy force because Khorne's sacred number is eight... ok you win before we even started, but what was the point? We could have played that game on the phone. Age of Sigmar embraces the kind of narrative games I've always loved.

4. The Old World Was... Old - I loved the setting as a kid. There were elements I still loved, but how many times can Chaos or Orks or Undead invade the Empire, wreck everything between the border and Altdorf, and then be seen off long enough to rebuild... again. Age of Sigmar embraces the multiverse in the manner of Michael Moorcock or the old D&D Planescape setting. There are eight different realms based on the WInds of Magic (Fire, Metal, etc.) tied together by Realmgates. The vistas range from the mundane to the fantastic, allowing you to fight battles across any sort of terrain you can dream up. It currently lacks the depth that the Old World accumulated over decades, but the potential is much greater.

All of these things are my opinion and I completely understand why people may be upset. Let's face it, you can still play games in the Old World and you can still use whatever edition of the game you like. The Oldhammer community is thriving and it is built around 3rd edition Warhammer and Rogue Trader, though it's members freely play other editions as well. I will still play 3rd edition Warhammer!

Age of Sigmar has me collecting a new Warhammer army for the first time in more than a decade. This blog will be my corner of the net to chronicle the projects. I haven't yet decided on the layout, but I thought I'd try something different from my other blogs. I'm sure things will evolve as I go forward. I don't plan to promote it much beyond an announcement on my other blogs, and I don't know how often I will post here, but I've found blogs to be a great tool simply for my own purposes collecting my photos in one place and organizing the chaos that reigns on my workbench.

It is therefore appropriate that Chaos is my first new army... more soon!